The Effectiveness of Use of the Android-Based Sipak Batu Game on Music Intelligence in Children Early 5-6 Years Old
Abstract
Musical intelligence is a person's ability to remember a series of notes and rhythms and express them through musical activities. Children with this intelligence tend to enjoy listening to songs, enjoy the songs, and can even sing/play the songs with the right notes. This research aims to see how effective the Sipak Batu game is on the intelligence of early childhood. This research was conducted in the city of Padang, West Sumatra. Test the effectiveness of the traditional method of playing the Sipak Batu game using the paired t test. Respondents in the study were fifteen children at the Amalan Kindergarten. The effectiveness test of the Sipak Batu game was carried out using the one-group pretest-posttest experimental method. The respondents in this study were 15 children. The results of data analysis showed an average increase before being given treatment, namely 34.73, compared to after being given treatment, namely 40.40. From the calculated t, it is -10.159 with a probability/significance level of 0.000 (p value < 0.05), meaning that H0 is rejected because there is a significant change between before using the Sipak Batu game (pretest) and after using the Sipak Batu game (posttest). So it can be concluded that the Android-based traditional Minangkabau game Sipak Batu is effectively used to develop the musical intelligence of children aged 5-6 years.
How to Cite This Article
Indra Yeni, Vivi Anggraini, Tia Novela, Adi Priyanto (2024). The Effectiveness of Use of the Android-Based Sipak Batu Game on Music Intelligence in Children Early 5-6 Years Old . International Journal of Multidisciplinary Research and Growth Evaluation (IJMRGE), 5(6), 788-791. DOI: https://doi.org/10.54660/.IJMRGE.2024.5.6.788-791