Optimizing Mathematics Learning through Digital Media: Classroom Action Research on Elementary School Students
Abstract
This research aims to improve the mathematics learning outcomes of grade 5 students at Tunas Daud Elementary School, Bali, through digital media-based learning methods. Using Classroom Action Research with two cycles and a post-test, the research subjects involved 18 students. The results of the one-way ANOVA test showed an increase in the average value from 78.15 (cycle 1) to 83.26 (cycle 2) and 89.63 (post-test) with a P-value of 0.032 (P<0.05). This method is effective in increasing student motivation and understanding, although other factors also influence learning outcomes. This research offers guidance for teachers to integrate digital media in mathematics learn.
How to Cite This Article
Rehuella Desta Christy, Sahat Wahyu Sinurat, Dian Mirella, Desak Putu Eka Nilakusmawati (2025). Optimizing Mathematics Learning through Digital Media: Classroom Action Research on Elementary School Students . International Journal of Multidisciplinary Research and Growth Evaluation (IJMRGE), 6(1), 977-981. DOI: https://doi.org/10.54660/IJMRGE.2025.6.1.977-981
References
- 1. Nurjanah NE, Mukarromah TT. Pembelajaranberbasismediadigitalpadaanakusiadinidierarevolusiindustri4.0: Studiliteratur. Jurnal Ilmiah Potensia.2021;6(1\:6677. doi:10.33369/jip.6.1.66-77.
- 2. Ulia N, Sari Y. Pembelajaranvisual, auditorydankinestetikterhadapkeaktifandanpemahamankonsepmatematikasiswasekolahdasar. ALIBTIDA: Jurnal Pendidikan Guru MI.2018;5(2\:175-190. doi:10.24235/al. ibtida. snj. v5i2.2890.
- 3. Prihantoro A, Hidayat F. Melakukanpenelitiantindakankelas. Ulumuddin: Jurnal Ilmu-Ilmu Keislaman.2019;9(1\:49-60. doi:10.47200/ulumuddin. v9i1.283.
- 4. Arif TB, Munaf U, Ul-Haque I. Thefutureofmedicaleducationandresearch: Is Chat GPTablessingorblightindisguise?Med Educ Online.2023;28(1\. doi:10.1080/10872981.2023.2181052.
- 5. Kamilah H, Mawarsari V, Prihaswati M. Interactivelearningvideooftwo-variablelinearequationsystembasedon Gambyongdanceethnomathematics. JUPE: Journal Pendidikan Mandala.2024;9(4\:117989. doi:10.58258/jupe. v9i4.7881.
- 6. Nurqozin M, Samsu, Putra D. Digitalmedia-basedlearninginimprovingthequalityof Islamicreligiouseducationlearningattheintegrated Islamicvocationalhighschoolof Tebuireng IIIIndragiri Hilir Riau. Eximia.2023;12(1\:44655. doi:10.47577/eximia. v12i1.382.
- 7. Astriani S, Astuti I, Mering A. Learningmediadevelopmentusing Lectora Inspireforsocialsciencesubjects. Sinkron: Jurnaldan Penelitian Teknik Informatika.2022;6(1\:17684. doi:10.33395/sinkron. v7i1.11268.
- 8. Yuniarti A, Titin T, Safarini F, Rahmadia I, Putri S. Mediakonvensionaldanmediadigitaldalampembelajaran. JUTECH: Journal Educationand Technology.2023;4:8495. doi:10.31932/jutech. v4i2.2920.
- 9. Umboh D, Tarusu D, Marini A, Sumantri MS. Improvementofstudentmathematicslearningoutcomesthrough Kahootlearninggamesapplicationatelementaryschool. JPhys Conf Ser.2021;1869:012124. doi:10.1088/1742-6596/1869/1/012124.
- 10. Nabilah NP, Warmi A. Penggunaanmediapembelajaranberbasiswebsite Wordwallgamesterhadapmotivasi International Journalof Multidisciplinary Researchand Growth Evaluationwww. allmultidisciplinaryjournal. com981|Pagebelajarmatematikadikelas VIIISMPN2 Jalancagak. Jurnal Pengabdian Kepada Masyarakat Nusantara.2023;4(2\:145464. doi:10.55338/jpkmn. v4i2.1062.
- 11. Nisa MA, Susanto R. Pengaruhpenggunaangameedukasiberbasis Wordwalldalampembelajaranmatematikaterhadapmotivasibelajar. JPGI(Jurnal Penelitian Guru Indonesia\.2022;7(1\:1407. doi:10.29210/022035jpgi0005.