Stimulating Children's Numerical Literacy: The Effectiveness of Android-Based Traditional Sipak Tekong Games for Early Children Aged 5-6 Years
Abstract
Literacy numeric is required skills for using number ideas and skills counting in situation daily as well as ability analyze quantitative data around child. Research This aiming for know influence game intervention captain android based on literacy numeric child. Research this use design pretest-posttest experiment with group control, with involving 30 children as object research, which consists of of 15 children class experiment and 15 children class control. Research results show that sipak game activity captain android based influential to literacy numeric Kindergarten children. Sipak game activities captain This is android based interesting interest child, so that show significant difference between class experiments and classes control. Therefore that, for study more carry on it is recommended that educators child age early can always utilise activity which are interesting interest child in every learning.
How to Cite This Article
Tia Novela, Iratna Dewi, Mega Cahya Dwi Lestari (2025). Stimulating Children's Numerical Literacy: The Effectiveness of Android-Based Traditional Sipak Tekong Games for Early Children Aged 5-6 Years . International Journal of Multidisciplinary Research and Growth Evaluation (IJMRGE), 6(2), 33-35. DOI: https://doi.org/10.54660/.IJMRGE.2025.6.2.33-35