Effects of Gamification on the Learning of Physical Education Students
Abstract
This study explores the effects of gamification on students' academic performance, motivation, and engagement in Physical Education (PE) using a descriptive correlational research design. The study examined how various gamification strategies, including immersive game-based activities, interactive tasks, and motivational rewards, influence students' learning experiences and outcomes in PE. Quantitative data were collected through surveys, and statistical analyses were conducted to evaluate the relationships between gamification and the key variables of academic performance, motivation, and engagement. The results demonstrated that gamification significantly improves academic performance and enhances student motivation in PE. Specifically, gamified elements such as simulation activities, storytelling, and collaborative challenges were found to make PE lessons more enjoyable and engaging, fostering a positive attitude towards physical fitness and wellness. Additionally, the study identified that age and teaching assignment influence students’ perceptions of gamification's effectiveness, with significant differences in academic performance and motivation levels across different age groups and teaching assignments. The analysis revealed a medium positive correlation between academic performance and motivation, suggesting that increased motivation through gamification can lead to better academic outcomes. However, engagement skills showed a very weak correlation with academic performance, indicating that while gamification can boost motivation, enhancing engagement alone is insufficient for improving academic performance. Based on these findings, the study proposes the “PE Quest Challenge,” a gamified intervention aimed at further enhancing academic performance, motivation, and engagement through themed physical quests, a point system, and collaborative activities. This study contributes to the understanding of gamification in PE and offers practical recommendations for implementing effective gamification strategies in educational settings.
How to Cite This Article
Elmer C Añasco, Hilarion V Olimpo (2025). Effects of Gamification on the Learning of Physical Education Students . International Journal of Multidisciplinary Research and Growth Evaluation (IJMRGE), 6(3), 799-808. DOI: https://doi.org/10.54660/.IJMRGE.2025.6.3.799-808