Gamification as a Strategy to Enhance English Learning Motivation and Participation in Primary Education: A Case Study at Escuela Presidente Alfaro
Abstract
The article “Gamification as a Strategy to Enhance English Learning Motivation and Participation in Primary Education: A Case Study at Escuela Presidente Alfaro” explores how gamification can address the lack of motivation and participation in English learning at the primary level. The study applies observational methods and analysis of student grades to a sample of 45 sixth- and seventh-grade students. A literature review of fifteen recent studies demonstrates the potential of gamification to enhance intrinsic motivation, support collaborative learning, and improve retention of vocabulary and grammar structures. Preliminary results indicate significant improvements in both engagement and performance, with participation increasing from 40% to 66% of students per class and average quiz scores rising from 6.3 to 7.5 out of 10. The discussion shows strong alignment between these results and theoretical perspectives such as self-determination theory and constructivism. The study concludes with managerial recommendations for integrating gamification into institutional practices.
How to Cite This Article
Maibe Denisse Rosado Aristega (2025). Gamification as a Strategy to Enhance English Learning Motivation and Participation in Primary Education: A Case Study at Escuela Presidente Alfaro . International Journal of Multidisciplinary Research and Growth Evaluation (IJMRGE), 6(5), 114-117.