International Journal of Multidisciplinary Research and Growth Evaluation  |  ISSN (Online): 2582-7138  |  Double-Blind Peer Review  |  Open Access  |  CC BY 4.0

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     2026:7/3

International Journal of Multidisciplinary Research and Growth Evaluation

ISSN (Online): 2582-7138 | Open Access

Educational game-based learning Media Quizizz on speed materials toImprove student learning outcomes

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Abstract

Learning approaches and methods have a very important role in the learning process. The use of appropriate learning methods will create an interesting and fun learning atmosphere. The selection of learning methods needs to be done to improve student learning outcomes. The era of revolution 4.0 is an era of advances in information and communication technology. There are many digital learning applications that can be used effectively and efficiently as a media to support learning, one of which is the Quizziz. This study aims to determine improving student learning outcomes on speed material using the Quizizz on 6th grade at SD 069/XI Kampung Tengah. This type of research is Classroom Action Research (CAR). The data was collected using the test and observation method in February-March 2022. The results showed that there was an increase in student learning outcomes with an average score in the first cycle of 63.25 and 84.25 in the second cycle.

 

How to Cite This Article

Zurian S (2022).

Educational game-based learning Media Quizizz on speed materials toImprove student learning outcomes . International Journal of Multidisciplinary Research and Growth Evaluation (IJMRGE), 3(3), 454-457.

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